This year as new year’s resolution I decided to implement a small game engine using C++ & OpenGL that is named as “HoneyEngine” . For this purpose I decided to focus on rendering part first. For now I have a basic model loading system that uses Assimp library and it is able to load .obj models into the engine. In terms of rendering, I have setup necessary rendering system using OpenGL. As for now my engine includes basic lighting shaders that is able to produce diffuse & specular lighting models. Additionally, I have implemented normal mapping since it is an really easy and cool effect. You can see the results below: