Spotlight, Area Light, Multi Sampling and Depth of Field
![killeroo_half_mirror](https://istemi-bahceci.github.io/blog/assets/5//dragon_spot_light.png)
Figure-1: Dragon model rendere with spotlight
![killeroo_half_mirror](https://istemi-bahceci.github.io/blog/assets/5//dragon_spot_light_msaa.png)
Figure-2: Rendered dragon model with spothlight and multi sampling enabled with 100 samples
![Depth of Field Effect](https://istemi-bahceci.github.io/blog/assets/5//spheres_dof.png)
Figure-3: Depth of Field Effect
![Depth of Field Effect](https://istemi-bahceci.github.io/blog/assets/5//glass_plates_point.png)
Figure-4: Point light in a scene with two glass plates and multi sampling
![Depth of Field Effect](https://istemi-bahceci.github.io/blog/assets/5//glass_plates_area.png)
Figure-5: Area light in a scene with two glass plates and multi sampling
![Depth of Field Effect](https://istemi-bahceci.github.io/blog/assets/5//metal_plates_area.png)
Figure-6: Area light in a scene with one glass plate and one metal plate and multi sampling. Note that in metal plate effect of glossy reflection is applied
References