Simple Texture Mapping

Figure-1: Simple texture mapping

killeroo_half_mirror

Figure-2: Texture mapping on ellipsoids

Killeroo model

Figure-3: Killeroo model in a grid room

Depth of Field Effect

Figure-4: Killeroo model on a sand texture

Perlin

Figure-5: Procedural Perlin Noise texture examples

Earth

Figure-6: Spherical texture mapping with earth texture and bilinear filtering, and contribution of diffuse shading is blended with texture color

Earth

Figure-6: Spherical texture mapping with earth texture and bilinear filtering, texture color overrides diffuse shading contributions

Earth

Figure-6: Spherical texture mapping with earth texture and nearest filtering, texture color overrides diffuse shading contributions


References