Texture Mapping

Figure-1: Simple texture mapping

Figure-2: Texture mapping on ellipsoids

Figure-3: Killeroo model in a grid room

Figure-4: Killeroo model on a sand texture

Figure-5: Procedural Perlin Noise texture examples

Figure-6: Spherical texture mapping with earth texture and bilinear filtering, and contribution of diffuse shading is blended with texture color

Figure-6: Spherical texture mapping with earth texture and bilinear filtering, texture color overrides diffuse shading contributions

Figure-6: Spherical texture mapping with earth texture and nearest filtering, texture color overrides diffuse shading contributions
References